More enemies, more features, more settings
So during the past few days I have been making a number of improvements to the game according to feedback
First I increased the number of enemies around the map and put in some additional stuff trying to fill in the map, you can see the enemies in circles below. I had to implement a couple of lines of optimizations to avoid doing any calculations for this amount of enemies while out of sight, but it was easy.
So now about half the level has a medium to high distribution of enemies.
I also added a tower to the level, which will be your destination. Just an asset from the asset store for now. Added some fires and voila:
Then I wanted to add some settings so that people could have at least a bit of control on performance in-game, before I roll out a complete set of controls. Someone mentioned motion blur was too much and I saw someone play with a low frame-rate and it was really bad.
So I added motion blur, bloom and ambient occlusion controls, since those are the heaviest effects.
Finally I created a live cursor, which recognizes enemies and tracks them if you can hit them, at the moment it is just a green particle effect, but the plan is to make her into a fully fledged character. Joan the Pixie will follow Jack around and give him hints, target enemies and have a voice, so that the game isn't as silent and lonely as it is now.
Next on the agenda?
- complete the level
- make a navigation map
- add more enemies and props
- add interactive objects and characters
but first the map. You can download and play it now
Files
Get Jack McLantern
Jack McLantern
Halloween Shenanigans
Status | In development |
Author | Swearsoft |
Genre | Action |
Tags | 3D, 3D Platformer, Atmospheric, collectathon, Gothic, Monsters, Singleplayer, Skeletons, Unity |
Languages | English |
More posts
- Axe debugging and general clean-up - Beta prepSep 05, 2021
- Version 0.3.8 and Jimmy VegasMay 25, 2019
- Linux versionMay 19, 2019
- Play on Linux guideMay 18, 2019
- Camera adjustments and tartan pantsMay 13, 2019
- Small update - 0.3.6May 12, 2019
- Bring me to church - alpha v0.3.5May 11, 2019
- New build up v0.3.4: enemy fixes and other adjustmentsMay 07, 2019
- Small tweaksMay 03, 2019
- Jack I don't feel so good - Dissolving zombies, knights and barrelsMay 02, 2019
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