New build up v0.3.4: enemy fixes and other adjustments
Jack McLantern » Devlog
New build with a bunch of adjustments to the enemies to make sure they never lose their way.
I also adjusted the quality of their path finding and made sure they have a patrol root if they stop following you.
Let's see if it works.
Meanwhile our friends at GrayDeathSociety also put up a playthrough:
Files
Jack_McLanter_Alpha_0.3.4 242 MB
May 07, 2019
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Jack McLantern
Halloween Shenanigans
Status | In development |
Author | Swearsoft |
Genre | Action |
Tags | 3D, 3D Platformer, Atmospheric, collectathon, Gothic, Monsters, Singleplayer, Skeletons, Unity |
Languages | English |
More posts
- Axe debugging and general clean-up - Beta prepSep 05, 2021
- Version 0.3.8 and Jimmy VegasMay 25, 2019
- Linux versionMay 19, 2019
- Play on Linux guideMay 18, 2019
- Camera adjustments and tartan pantsMay 13, 2019
- Small update - 0.3.6May 12, 2019
- Bring me to church - alpha v0.3.5May 11, 2019
- Small tweaksMay 03, 2019
- Jack I don't feel so good - Dissolving zombies, knights and barrelsMay 02, 2019
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