Axe debugging and general clean-up - Beta prep
This initially started as an attempt to move this project to URP, but quickly turned into a clean-up job to get the project ready for beta #screenshotsaturday #medievil #timburton #halloween
New camera, new movement, new targeting, new dissolve system. Gamepad has rumble - Generally the whole controller and feel has been revamped, though the differences aren't huge as far as the final animation looks - same animations - the code is cleaner, there are less glitches all around and cleaner systems have been setup (for example I replaced my camera with cinemachine, which allows for more stuff with less code down the line)
So here you can see how I made sure that the axe works as I want it, first you can see that there is some targeting going on, which has some tolerance and thus we can target enemies easier
Then when the axe is thrown you can see a variety of lines, these are used to make sure my vectors are all as expected
- gray lines mean there was a connection checked, but target was too far away or not the closest
- red means that there was an obstacle
- green means that this was a valid path
- blue line are for initial throws
- magenta for returning to hand
Then in part of the video you can see me fighting some of the old enemies, with minimal fixes due to the transfer
I am far more happy with how things perform now and I am a better coder, so: yeah, that makes sense
Follow the game here:
gamejolt: https://gamejolt.com#/games/jack-mclantern/360808
itch.io: https://swearsoft.itch.io/jackmclantern
Get Jack McLantern
Jack McLantern
Halloween Shenanigans
Status | In development |
Author | Swearsoft |
Genre | Action |
Tags | 3D, 3D Platformer, Atmospheric, collectathon, Gothic, Monsters, Singleplayer, Skeletons, Unity |
Languages | English |
More posts
- Version 0.3.8 and Jimmy VegasMay 25, 2019
- Linux versionMay 19, 2019
- Play on Linux guideMay 18, 2019
- Camera adjustments and tartan pantsMay 13, 2019
- Small update - 0.3.6May 12, 2019
- Bring me to church - alpha v0.3.5May 11, 2019
- New build up v0.3.4: enemy fixes and other adjustmentsMay 07, 2019
- Small tweaksMay 03, 2019
- Jack I don't feel so good - Dissolving zombies, knights and barrelsMay 02, 2019
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