Tough love, better game
I posted the alpha info on the Unity forums and I got some feedback by a person that follows the game, it was basically:
yeah, we know your stuff, now here is what's wrong with it (https://forum.unity.com/threads/jack-mclantern-3rd-person-cartoon-action-platfor...)
And it was tough, but true, the only reason I wasn't changing it was laziness.
So after some tough love from zengarden I revamped the camera and movement system, you know move based on stick direction and camera view, the camera is independent and the camera key re-centers the player.
I will also add a live cursor to make things easier and I also took care of some of the menu things, which is of course just functional (the quit was based on a string change, switched to int)
I also added vertical and horizontal axis inversion for the camera and if you lock onto a target strafe and the previous system is enabled.
Check it out: https://swearsoft.itch.io/jackmclantern
Files
Get Jack McLantern
Jack McLantern
Halloween Shenanigans
Status | In development |
Author | Swearsoft |
Genre | Action |
Tags | 3D, 3D Platformer, Atmospheric, collectathon, Gothic, Monsters, Singleplayer, Skeletons, Unity |
Languages | English |
More posts
- Axe debugging and general clean-up - Beta prepSep 05, 2021
- Version 0.3.8 and Jimmy VegasMay 25, 2019
- Linux versionMay 19, 2019
- Play on Linux guideMay 18, 2019
- Camera adjustments and tartan pantsMay 13, 2019
- Small update - 0.3.6May 12, 2019
- Bring me to church - alpha v0.3.5May 11, 2019
- New build up v0.3.4: enemy fixes and other adjustmentsMay 07, 2019
- Small tweaksMay 03, 2019
- Jack I don't feel so good - Dissolving zombies, knights and barrelsMay 02, 2019
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