GO FOR THE HEAD (Working Title)

A survival horror game in the vein of the old classics like Resident Evil and Silent Hill for the PS1. It started out as a Unity tutorial, but has simmered and I have been tinkering with aspects of it and this past couple of weeks I have made some progress towards finishing up Episode 1 (chapter 1), here is a sneak peek:

I want to achieve the same mix of survival and puzzle solving through a city and potentially add some procedural elements and/or permadeath to increase replayability, possibly as difficulty modes.

The current build is just a prototype so I can get people's feedback

You can see the tutorial series I did in Greek that started all this: 

NOTE: Touchpad not recommended, use mouse/keyboard or gamepad instead

StatusIn development
PlatformsWindows, macOS, HTML5
Rated 3.0 out of 5 stars
(1 total ratings)
TagsAtmospheric, Dark, Procedural Generation, Survival Horror, Unity
Average sessionAbout an hour
InputsKeyboard, Mouse, Xbox controller


Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

Go for the head - Alpha v0.5.0 - Windows 129 MB
Version 5
Go for the head Mac 139 MB
Version 2

Development log


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Here is my playthrough

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cool zombie


Nice try , had some bugs, i played it with a playstation type controller, the movement was good , i found it difficult to shoot and aim , maybe add an auto aim feature?

did you play on easy first?
what bugs did you encounter?


I played on medium, bugs i encountered was like this , the character was rotating when i started the game i had to unplug and plug in the controller to stop, gameover screen was shown while the character being alive although the life bar was zero, in the main menu sometimes i could not highlight an option so i used the mouse for that


By the way i have watched your tutorial on the game some time ago and i really liked it! 😉

With a ps4 controller?

Nope an older more of a psx/ps2 controller


I've had issues with non-xbox controllers, not sure I can just fix it. Will investigate the game over one, were you able to control the player?

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